God of War is the top-rated and most-played Sony game on Steam

God of War is the top-rated and most-played Sony game on Steam

It’s only been out a few days but the God of War PC port is already proving a tremendous hit for Sony – with several records being broken on the publisher’s games, including God of War’s Steam concurrent player count and the user rating.

Four years after the God of War reboot hit PS4 to much acclaim the game finally arrived on PC via Steam this week, to just as much acclaim or more, somehow. With sequel God of War: Ragnarok out this year on PS5 and PS4, there’s obviously a lot of excitement over the series – meaning that a lot of new players are checking out the PC port, and loving it too, apparently.

While God of War’s concurrent player count on day one was slightly lower than fellow PlayStation port Horizon: Zero Dawn on its first PC day, Sony Santa Monica’s title seems to have rallied the troops since then – as the player count has only risen since then, reaching an all-time high for a Sony game on PC of 73,529 earlier today.

This week in PC gaming: Pupperazzi, Expeditions: Rome and Rainbow Six Extraction

Welcome to This Week in PC Gaming, a show where we take a look at the new games, updates, and more coming at you over the next week, every week, until the end of time. Even in January, there's still some new stuff to play.

This week in PC Gaming we're taking all the cute pet pics in Pupperazzi, rising through the ranks in tactical turn-based RPG Expeditions: Rome and cleaning up weird alien goop in Siege spin-off Rainbow Six Extraction.

Mollie is presenting for the first time this week, with Lauren's dulcet tones returning next week.

Sweet Transit is Transport Tycoon meets Factorio, and it’s out this year

Sweet Transit is Transport Tycoon meets Factorio, and it’s out this year

The PC has a wide range of fantastic games, but something it always needs more of are fun, relaxing titles to enjoy but not get too stressed over – or an update of ’90s classic Transport Tycoon mixed with a little bit of Factorio, which is what new title Sweet Transit is all about.

Transport Tycoon released in 1994, the same year that the XCOM series began – but unlike that classic strategy series, Transport Tycoon never got a revival despite original creator Chris Sawyer’s attempt at a sequel with Locomotion and the original being well-remembered even today as a more chill alternative to SimCity.

Now ex-Factorio developer and 3D artist Ernestas Norvaišas has teamed up with publisher Team 17 to create Sweet Transit, which seems to be a spiritual successor to Transport Tycoon. The game’s described as a “cosy train-driven city builder” – not enough games are called “cosy” these days – “where the railway is king and trains are the sole means of transportation and expansion”.

Awesome Games Gone Quick 2022 Sets a New Record By Raising Over $3.4 Million for Charity

Awesome Games Done Quick, the video game speedrunning marathon that raises money for charity, has set a new record for a single Games Done Quick event by raising over $3.4 million.

Games Done Quick shared the news on Twitter following the week-long 24-hour AGDQ 2022, confirming the event had raised a total of $3,416,729 for the Prevent Cancer Foundation and "is officially the most we've ever raised in the history of @GamesDoneQuick – ANOTHER WR."

Additionally, AGDQ 2022 reached the first $1 million in donations in the shortest amount of time in Games Done Quick history.

Throughout the event, which ran on Twitch from January 9-16, speedrunners from around the world showed off their incredible skills for a good cause. There were even a few more world records broken during the week, including InsertLogic's 28:35 run of Kena: Bridge of Spirits, Jaxler's 44:18 run of Pumpkin Jack, and Shadowthepast's 17:21 run of Webbed.

There were also some other truly impressive runs, which you can see on Games Done Quick's YouTube channel, including a blindfolded run of Sekiro: Shadows Die Twice. Yes, you read that right.

According to Games Done Quick's donation tracker, AGDQ featured 148 runs, 28,034 donors, and 49,438 donations

Since 2010, Games Done Quick has raised over $37 million for various charities around the world, including Prevent Cancer Foundation, Doctors Without Borders / Médecins Sans Frontières, Direct Relief, AbleGamers, Malala Fund, and Organization for Autism Research.

At AGDQ 2021, the team raised $3.13 million for the Prevent Cancer Foundation, and it's so great to see the momentum continue to build.

GDQ's next event will be the all-women winter speedrunning event Frost Fatales from February 27-March 5. Summer Games Done Quick 2022 will also still take place this year, but more details will be annonuced at a later date.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Awesome Games Done Quick 2022 raised nearly $3.5 million for charity

Awesome Games Done Quick 2022 raised nearly $3.5 million for charity

After a week of the Awesome Games Done Quick 2022 event and multiple speedruns by various streamers for charity – which included games such as Deathloop, Sekiro: Shadows Die Twice, and even Deltarune – the organisers have revealed that AGDQ 2022 has broken records and raised almost $3.5 million USD for charity.

The latest Games Done Quick charity event kicked off last weekend with the fantastic likes of Deathloop – which streamer CreeperHntr completed in under half an hour – and by the middle of the week the organisers revealed that AGDQ 2022 had hit the $1 million USD mark faster than any previous speedrunning charity events.

Now AGDQ 2022 has wrapped up and the final total raised for charity Prevent Cancer Foundation is a whopping $3,416,729 USD – which is apparently “officially the most we’ve ever raised in the history of
Games Done Quick” according to a tweet on the event’s account. It’s a truly fantastic achievement by any measure, especially tied to such an entertaining event.

RELATED LINKS: Best indie games, New PC games, Retro PC games

WWE 2K22 might finally be coming out in March

WWE 2K22 might finally be coming out in March

It’s been a few years since wrestling fans have got a new WWE game, but now a leak suggests the WWE 2K22 release date may be as soon as March – with the leak also revealing pre-order details, early access, and the cover featuring a very colourful Rey Mysterio.

As 2K Games is hoping people have forgotten, its last wrestling was WWE 2K20 released back in 2019 and was incredibly broken. It became the laughing stock of the internet, and was actually so bad WWE 2K21 got cancelled altogether. 2K Games told fans the series would be taking a year off to make sure that disaster wouldn’t happen again.

Well, it’s been more than that – in fact, it’s nearly been a full year since WWE 2K22 was announced and there’s still no word about the game’s release. Until today, of course, as leaker Nils Ahrensmeier has posted a lot of information about the game – including WWE 2K22’s two covers and a release date of March 11, with three-day early access starting March 8 available presumably as part of the deluxe edition or a pre-order bonus.

AGDQ streamer beats Sekiro boss blindfolded and makes us all look bad

AGDQ streamer beats Sekiro boss blindfolded and makes us all look bad

Much like From Software’s more famous Dark Souls games, Sekiro: Shadows Die Twice is one of the toughest games around – with early boss Gyoubu one of the toughest fights in the game. Now, as part of the AGDQ 2022 event, streamer Mitchriz beat the Sekiro boss blindfolded and made us all look terrible in comparison.

The latest Awesome Games Done Quick event is running its series of streams for charity right now, and AGDQ 2022 quickly shot past $1 million dollars raised for the Prevent Cancer Foundation in record time. While all the speedrunning streams so far have been impressive, taking on one of the toughest bosses in one of the toughest games around without taking a hit or being able to see the screen is on a whole new level.

Streamer Mitchriz, however, did exactly that. You can check out the whole fight below as part of yesterday’s stream, with the Gyoubu boss battle coming around 17 minutes into their blindfolded speedrun. Mitchriz managed the whole game in a respectable speedrunning time of around two hours – and was completely blind for the whole thing, remember.

RELATED LINKS: Sekiro review, Sekiro bosses guide, Sekiro Treasure Carp scales

Pandemic has been delisted on Steam for “a multitude of reasons”

Pandemic has been delisted on Steam for “a multitude of reasons”

Publisher Asmodee Digital has quietly pulled the digital version of Pandemic: The Board Game from Steam, with other digital platforms to follow soon. While perhaps not a board game on PC that people might want to play right now, the publisher has said that it’s delisting Pandemic for “a multitude of reasons”.

Back in August 2018, Asmodee published a digital version of the popular board game Pandemic by Z-Man Games on Steam – tasking several players with containing a crazy “what if” science fiction scenario where a deadly infectious disease spreads over the planet. Of course, it all got a little too real after a while, but the game continued to be sold on Steam throughout the last two years – even getting a “Mutation” DLC last year.

On January 6 this year, however, Asmodee delisted Pandemic from Steam. According to Reddit user bad_boy_barry (via PC Gamer), who got in touch with the publisher, it confirms that it is removing Pandemic from sale. “We have worked hard over 4 years on Pandemic and withdrawing it from the stores has not been an easy choice,” the statement reads.

Halo Infinite Developer 343 Industries Is ‘Focused on Reducing Pricing’ for In-Game Items

343 Industries has confirmed that it is gearing up to make some changes to Halo Infinite's in-game store, including reducing prices, improving bundles, putting individual items outside of certain bundles, and much more.

343's Head of Design Jerry Hook shared the news on Twitter, saying that the team is going to begin implementing these changes on Tuesday, January 18, and they will continue to monitor and try new things throughout the remainder of Halo Infinite mutliplayer's first season.

"We’ve been monitoring the discussions on the Shop, bundles, and pricing closely since launch," Hook wrote. "Using data and community feedback, we’re going to begin rolling out changes to how we package and price items in @Halo Infinite – and it all starts next week.

"Starting Tuesday, the Shop experience will vary week-to-week. We are focused on reducing pricing across the board, providing stronger values in our bundles, starting to put individual items outside of bundles, and more.

"We will be trying new things throughout the rest of the season so that we can continue to learn and improve for the future. Please keep the feedback coming during this process and I hope to see you all next week for the Cyber Showdown event!"

While Hook didn't go into further detail as to how much these prices will be reduced and what other types of changes we can expect, we won't have long to wait to see some of them put into action.

This is another example of 343 Industries communicating with the Halo Infinite community and committing to improvements, much like it did – and is still doing – for the Battle Pass, multiplayer progression, and lack of a dedicated Slayer playlist.

Halo Infinite's shop isn't the only focus of next week, as 343 has also promised that a fix for the Big Team Battle matchmaking bug is on the way that will hopefully solve the many issues players have been running into.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Several PlayStation Studios Asked to Put Their Games on PC, God of War Director Says

Following the launch of God of War on PC, Sony Santa Monica creative director Cory Barlog has revealed that many PlayStation studios feel that having their games on PC is "a really good idea."

Speaking to Game Informer, Barlog – who served as game director on 2018's God of War – was asked what insight he may have into Sony's decision to put a greater focus on porting some of its biggest exclusives to PC.

"I think it was the collective of studios all over saying this is a really good idea," Barlog said. "We should be looking into this. Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, 'I’m tired of hearing all this. Fine, we’ll do this.' It’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be."

Sony's push into the PC market began in 2020 when it announced it would be bringing Horizon Zero Dawn: Complete Edition to the platform. While other games that were either funded or published by Sony had already made their way over like Death Stranding, Horizon was a true first-party PlayStation Studios game that would no longer be exclusive.

Following Horizon, Sony released Days Gone on PC in 2021 and is gearing up to make Uncharted: Legacy of Thieves Collection available to PC players in early 2022.

As for God of War Ragnarok, Barlog isn't ready to commit one way or another and confirms the decision is ultimately up to Sony as to whether we may see the sequel arrive less than the four years it took the original to.

"I have no idea," Barlog said. "Right now, we’re taking it one game at a time, kind of looking at each one and determining, 'Okay, is this the best thing?' And we’ll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it’s Sony’s decision."

Hopefully, Ragnarok does make its way to PC as, in our God of War PC performance review, we said, "this PC port offers some nice boosts over the PS4 Pro release, it scales well, and although impactful on hardware, it does give you the choice of increasing resolution, quality, frame rates, and even aspect ratio over what PlayStation consoles offer."

For more on God of War on PC, check out our chat with Barlog and Santa Monica Studio lead UX designer Mila Pavlin that dives deep into how Santa Monica Studios made the game more accessible and how it sets the stage for the studio's future projects.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.