If you’ve been playing Battlefield 2042 since its release in November last year, you’ll no doubt be keenly aware that one of the game’s problems has been inconsistent weapon attachment behaviour, which was a major factor in how poorly received its gunplay was.
Some of these issues manifested in misleading attachment descriptions, where they would do the opposite of what is stated. Other cases saw certain attachments being ineffective in performing the function they’re supposed to.
DICE eventually corrected a few of those mistakes in subsequent patches, but it looks like the problem has not been entirely fixed. As picked up by Reddit user Zodhr, weapon recoil in Battlefield 2042 appears to be influenced by sight and scope selection somehow.